TL;DR
Tiny mechanics, tiny rewards, tiny progression, tiny fun... not tiny enough price. --
I dont look for a lot in an iOS game, but this one is overly simple. I dont think it would be unfair to say it feels like a tech demo or proof of concept more than an actual game. As you progress deeper into the dungeon of each run, the enemies get stronger, but you never *really* seem to feel stronger yourself (leveling never feels like progressing). Completing the random quests or opening chests grants you nothing but points which serve... no purpose that Ive found yet?
At FREE I would have deleted the app already. Having paid $2.99 Ive been attempting to give it a fair chance, hoping it would click and I would see the light. I fear it is a lost cause though.
I do not recommend
@christopherIRL about Tiny Rogue